Marta Ziółkowska

Game development

About

I’m the kind of machine that turns salads, coffee and love into games.

Hands – output

Enter the data into computer or graphical tablet. Always ready to form “WSAD” position.

Brain: processor

Processes the data with which the machine creates amazing ideas.

Ears: Audio input

Provide lifesaving music to organism.

Lungs: Power Supply

Provide some fresh air for the machine during walking and cycling.

Heart: ROM

Chip where all predefined, constant love for creating games is stored.

Belly: Bus

Transports necessary healthy food resources to improve functionality of other parts of the machine.

Hover over body parts, to find out how the mashine works!

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Ethos

  • Fight makes all things possible
  • Stay hungry, stay foolish
  • Persistence trumps talent
  • It takes a long time to grow young

cv-marta_ziolkowskaView CV


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Who I am

Gameplay programmer and
Level designer from Poznań, Poland.
Founder of Gspot Studios

Active member of local game developers and gamers societies.
Game developers conferences addicted.

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What I do

I create my own projects and freelance.

Games development is my driving passion. Ever since I ran game engine for the first time, I’ve been constantly striving to improve my skills.

To see what I’ve been up to lately, hit the BLOG

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Education

Towards the end of September 2010 I started my degree in
Computer Science at Collegium Da Vinci in Poznan.

My dream was to marry my great love of art and programming after school, so I decided to take a shot at game development.

I had developed several projects and finally took 3rd place in national finals of Imagine Cup 2014 Poland in Games category.

In July 2014, after 4 years of hard work & late nights I graduated with BA.

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Experience

In 2012 I had a 4 month placement at small studio called Cameleon-labs as a gameplay programmer.

At the start of March 2013 I accepted a job offer at the Samsung R&D center and held job title of Junior Software Engineer.

I’ve met lots of people really passionate about creating games since 2013, with whom I created several teams. I was a member of Loony Tailors, Unhandled Exceptions and Beatles Charm as a level designer and gameplay programmer.
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2015 was really productive.
I’ve founded Gspot Studios.

I started my carieer as an professional, working with several companies as: Infinite Zero Studios, Indago, Red Zero Games.

I was also organizing GIC 2015/2016 (the biggest gamedev conference in Poland), Poznan Unity User Group, game developers association at Poznan University of Technology.

You can view the portfolio to see what amazing project I was a part of.

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