Portfolio
Here Be Dragons
Dream Home
Alibabe
Prison VR
Escape Room VR
Oh Sheep!
Frubble Bubble
Areria
NanoT
Rascal Rider
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Here Be Dragons
- Genre: 2D, Strategy, Dice
- Type: Single player
- Platform: Steam, Nintendo Switch
- Team: Red Zero Games, Gspot Studios
- Date: 2019
- Engine: Unity
What I did ?
Here Be Dragons is a satirical turn-based strategy game featuring unique "living map" graphics, where you lead a group of crazed captains and eradicate legendary monsters in order to allow Christopher Columbus the discovery of the New World.
Description:
Christopher Columbus discovered the Americas in 1492.
In 10 weeks.
With 100 men.
With 3 ships.
SERIOUSLY?!
Don’t be naive, stranger.
Open your mind, for God’s sake.
Firstly, someone had to defeat Kraken and tritons. Someone had to vanquish the Leviathan. Someone had to banish all the ghost ships. The information about these deeds is missing from the archives, and you can’t find it in any great statesmen’s memoir. The knowledge of the “Avant Armada” was completely erased by some bloody officials.
The people who took part in the expeditions were not sane people. Maniacs, psychos and common crackpots were forced by royal orders to eradicate Evil in the uncharted seas. “Here Be Dragons” describes these events.
Credits:
- Marta Ziółkowska – Gameplay programmer
- Marek Pańczyk - Game Designer / Gameplay Programmer
- Szymon Dębski - Game Designer / Story Writer
- Marek Rutkowski - 2D Artist / Animator
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Dream Home
- Genre: 2D, Board Game
- Type: Multiplayer
- Platform: Steam, Google Play, App Store
- Team: Gspot Studios, Asmodee, Rebel.pl
- Date: 2019
- Engine: Unity
What I did ?
Card game about create the most well-designed house.
Description:
Dream Home is a building board game where you use drafted cards and your tactical skills to complete objectives and earn points. Create the most well-designed house from the bathroom to the roof and take the advantage of the right tools to win!
- Local multiplayer with Pass & Play
- Solo Play with IAs
- Online Multiplayer
- The only building game for all audience offering both a creative and interactive gameplay with a tactical aspect
- Family-friendly creative theme with pleasant graphics
- Drafts, interactions and objectives, for a perfect entry point to more strategic board games.
- Easy-to-learn mechanics for short sessions and quick rewards
Credits:
- Marta Ziółkowska – Project Manager / Gameplay Programmer
- Marek Pańczyk - Gameplay Programmer
- Dawid Matuszewski - Gameplay Programmer
- Tomasz Czajka - Animator
- Aleksandra Romańczyk - UI Artist
- Adam Dawidowicz - UI Artist
- Mateusz Dąbrowski - UI Artist
- Joanna Piechowiak - UI Artist
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Alibabe
- Genre: 2D, Adventure
- Type: Single player
- Platform: PC
- Team: Gspot Studios
- Date: 2018
- Engine: Unity
What I did ?
Alibabe is an adventure game with platformer mechanics set in a universe that combines fairy-tale fantasy and cyberpunk
Description:
Alibabe is an adventure game set in cyberpunk, fairy tales world.
- Use emotions changing device to solve puzzles.
- Packed along with a dose of Monty-Python-esque humor à la Terry Pratchett, the game is a delicacy for any fan of the genre.
- Childhood stories of Grimms, Andersen, and Perrault from a different perspective!
In distant times a family of good lords ruled over the fairy-tale land. Being in possession of modern technology and a powerful magical device, they created a generator that would give every living being a unique set of emotions that defined everyone’s behavior.
The creators of the Emotion Signal were guided by a noble cause. They wanted to offer inhabitants of the kingdom a destiny that would lead to a sense of happiness and fulfillment. Alas the Kingdom was taken over by the Evil Queen, who choose to use the Signal for her own, wicked purposes.
Since then the manipulated society has been living in a blissful unconsciousness, an illusion of happiness...
An illusion that became a tool of political intrigues.
Credits:
- Marta Ziółkowska – Level designer / Game designer / Project Manager
- Maciej Kujawa - Story Writter
- Kuba Wiącek - Animator, Scripter
- Agnieszka Szwarc - 2D Artist
- Mateusz Dąbrowski - 2D Artist
- Jarosław Kosakowski - 2D Artist
- Aleksandra Romańczyk - 2D Artist
- Kasia Kempińska - Sound Designer / Composer
- Radosław Paszkowski - Gameplay Programmer
- Radomir Wojtera - Gameplay Programmer
- Dawid Matuszewski - Gameplay Programmer
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Prison VR
- Genre: 3D, adventure, escape room
- Type: Single player
- Platform: Gear VR
- Team: Gspot Studios
- Date: 2017
- Engine: Unity
What I did ?
You’ve got only 10 minutes to escape from your cell.
Description:
You’ve got only 10 minutes to escape from your cell. Can you think – and most of all – act fast? You’re only a few steps away from your freedom, but will you handle the pressure? These 10 minutes will determine your fate. Either you will be free or locked down in a shabby 3×4 place for the rest of your life. There is no place for mistakes. Will you take the challenge? And all this in full vr experience!
Prison VR is an escape room adventure game, in which you have to escape a prison cell within 10 minutes. You will solve puzzles requiring both observation, and, to some degree, analytical skills. The „riddles” have been designed with a golden mean between realism and complexity associated with the genre in mind, so expect to find some usual stuff and think unconventionally at the same time. Thus, with first person perspective and sense of urgency, the game provides you with an interesting experience and intense emotions.
Credits:
- Marta Ziółkowska – Level designer / Gameplay programmer
- Paweł Homenko - Gameplay programmer
- Darek Łowiński- Story writter
- Monika Stec- UI graphics
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Escape Room VR
- Genre: 3D, adventure, escape room
- Type: Single player
- Platform: Vive, Oculus, Steam VR, Samsung Gear VR
- Team: Indago, Evil Port
- Date: 2016
- Engine: Unity
What I did ?
Where am I? How did I get here? How do I get out?
Description:
Explore your surroundings, interact with objects and find hidden clues. Step by step, you'll get closer to escaping the room. Maybe.
"Crazy Kidnapper" You wake up in a closed room with no memories of how you got there. The only way to get out is to play the game of your kidnapper.
"Dirty Money" They say you have to your first million. But why only the first one? You get yourself involved in some fishy business. Destroy all evidence before they ruin your life.
"Knowledge and Order" We all remember those special parties after which you wake up with only a couple of questions in your mind. Where am I? How did I get here? This ultimate challenge adds one more to the collection.... How do I get out? In order to pass your final fraternity test, you need to solve all the riddles and push your poor hangover.
Credits:
- Marta Ziółkowska – Level designer, Gameplay programmer
- Paweł Homenko - Gameplay programmer
- Darek Łowiński - Game designer
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Oh Sheep!
- Genre: 2D, Tower Defense
- Type: Single player
- Platform: Google Play
- Team: Gspot
- Date: 2015
- Engine: Unity
What I did ?
OhSheep! is 2D, tower defense game where you have to kill all the sheep before they jump cross the fence in order to not fall asleep.
Description:
Mad scientist is transporting his life invention by train. He sees ordinary surrounding as a terrible threat, only waiting to rob him. The travel is really wearing, but he can’t fall asleep. He must, by all means, protect his precious invention. Sheep start to appear in front of his eyes. What to do?
What do you do when you want to fall asleep? You count sheep jumping over the fence. What about staying awake?
You mustn’t let sheep jump over!
You will face a horde of scurvy sheep running toward the fence. In order to stop them, you will become a sheep exterminator! Eliminate sheep by drawing various shapes. Gain different drawing skills, choose your own killing tactics. Knives, bombs, turrets, friendly animals, cataclysms and many more. All for your pure entertainment!
Credits:
- Marta Ziółkowska - Project Manager, Gameplay programmer
- Monika Stec - 2D Artist
- Bartek Kielban - Animator
- Kuba Wiącek - Gameplay Programmer
- Maciej Kujawa - Story writer, Gameplay programmer
- Martyna Czub - Concept Arts
- ShiftersMind – Music
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Frubble Bubble
- Genre: 2D, platformer
- Type: Single player, f2p
- Platform: iOS, Android
- Team: Infinite Zero Studios
- Date: 2015
- Engine: Unity
What I did ?
Are you looking for a mix of an intuitive strategy and a platformer? Search no more as Frubble Bubble is here!
Description:
Buddy the Frog goes on the prowl of the evil Baron Bubble who imprisoned all goldfish. The player needs to complete all levels in three lands and release all imprisoned goldfish. The gamer develops fairies’ settlement, where frogs are produced – they enable further game in case of the hero’s death…
Needless to say, he dies quite often, as the platformer part is extremely demanding and dangerous. All because of levels that at first glance seem to be easy. Don’t be deceived by the colorful graphics! Be sure to have eyes in the back of your head, keep both feet on the ground, properly mark distance and strength of jump and react quickly. Otherwise, you won’t be able to overcome all obstacles. Just like scoring tons of points
Credits:
- Arkadiusz Szerszmidt - Project Manager
- Aga Szwarc - 2D Graphics
- Angelika Salska - 2D Graphics
- Marta Ziółkowska - Gameplay programmer
- Michał Kwaśniewski - Gameplay programmer
- Sebastian M. Lis - Music Composer
- Kamil Remigiusz Pawlak - Level designer
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Concept art of main character
Areria
- Genre: 2D, Platformer, Arcade
- Type: Single player
- Platform: PC
- Team: Beatle’s Charm
- Date: 2015
- Engine: Unity
What I did ?
Areria is mysterious, electronic world. As a little innocent creature, you have been trapped in this unknown machine, full of danger.
Description:
Each part of the construction is powered by energy. And so do you. You’d better to hurry up! Your time is limited. Each move will cost you energy, you have to replenish, so be careful on every step! A minor mistake can lead you to a failure. Find the shortest way and collect an energy supply to absorb.
This is no place for such a little bug - everything is out of life, there are no survivers. There is no one who can help you. Every part of mechanism is threatening you. You have to survive, you have to find a way to get out of here!
Show your bravery! Avoid electrical traps. If you will not be carefull, fast and agile, the obstacles will smash you down.
Your incarnation is able to fit to the world and change it body and skills as well. Once you have ability to climb over the walls and walk on the celling, another time you can even fly. You can choose your own strategy to overcome all adversities.
Credits:
- Marta Ziółkowska – Level designer, Gameplay programmer
- Piotr Szekalski - 2d Artist
- Marek Rutkowski - Animator
- Kashia – Music
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Concept art of geysers located inside stomach.
NanoT
- Concept art of geysers located inside stomach.
- Concept art for spawn area of enemies.
- Concept art for arena located inside stomach.
- Special enemy inspired by pylori bacteria.
- Concept art for main character located in stomach level.
- Screen shot of stomach level built from BSP in Unreal Engine 4.
- Concept art for prototype level located in veins.
- Concept art for biological mutation of nanorobot - his bioform.
- Environment fillers.
- My diploma for taking third place in national finals of Imagine Cup 2014.
- Concept art for bacteria enemy.
- Neutral character based on immune system.
- Concept art for main character – nanorobot.
- Unhandled Exceptions on Imagine Cup.
- Genre: 3D, Top-down, Arena Shooter, Action-adventure
- Type: Single player
- Platform: PC
- Team: Loony Tailors
- Date: 2014
- Engine: Unreal Engine 4
What I did ?
Nano-T is action packed, fast paced adventure inside human body. As little nanorobot you have to face enemies, like viruses, bacterias, toxins and mutated cells.
Nano-T was created for Microsoft Imagine Cup 2014. The game won 3rd place in National Finals and was awarded for best graphic design.
Short gameplay teaser representing basic features.
Description:
You have to identify and face enemies, like viruses, bacterias, toxins and mutated cells. You can switch between two characters - Nonorobot and his Bioform. Specific character’s skills and his interaction with the environment are unique and dedicated to solving specific problems.
Nonoform is able to drag items to solve puzzles when the Bioform could sneak by really strong guards and defend himself. Nanorobot attacks by long-range weapons. Bioform has a melee attack. This makes gameplay very dynamic.
You can develop your character and shape your skills by DNA mutate. It customizes your adventure just like you want it to be.
In the first level which takes place in veins you can see floating blood cells, members of the immune system or heart valve.
In the next level you will experience an adventure inside the stomach. You can meet ulcers, stomach’s receptors, tissues, and bacterias that actually live in the stomach, like Helicobacter Pylori.
Stomach level documentation made by me. Click image to view document
Download prototypeCredits:
- Marta Ziółkowska – Level designer
- Adrian Szwed - Gameplay programmer
- Dawid Niemiec - Gameplay programmer
- Wojciech Czub - 3D Artist, Animator
- Ewa Czub - Concept Artist
- Buntin Jarantino – Music
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One of first concept art for underground level.
Rascal Rider
- Genre: 3D, Arcade Racing Game, Vehicle Combat
- Type: Multiplayer
- Platform: PC, Android
- Team: Cameleon-labs
- Date: 2012
- Engine: Unity
What I did ?
Rascal Rider is a cross-platform arcade racing game, that has been designed from the ground up to provide equal playability on every platform.
Short gameplay teaser representing basic features.
Description:
In the world where medicine can do wonders and citizens are kept safe from any danger, where war no longer makes the headlines and clean energy is at surplus, the society got hungry for emotions.
Welcome to the world of future, where motorcycle racing got even more intense. Welcome to the world where hypnotized millions watch like motorized gladiators are taking out each other in ruthless motorcycle races.
As a professional rider you will take part in a motorcycle racing series specially designed to entertain millions with its unforgiving and violent rules. Being on track you and all of your opponents will be allowed to use a different kind of weaponry to claim your place at the finish line. From melee attacks to shooting rival riders in the back -everything is allowed. The high-tech protective suit and medical bots standing by the track will keep you in one piece during the race, as long as you can stand the pain of getting trashed over and over…
The game will feature both single-player and a cross-platform multiplayer mode. In both modes, you will have a choice of allowing the use of the weapons with or without restrictions to create your preferred mix of racing and combat.
The game will be set in the world of the Rascal Rider graphic novel, which will be released in episodes, revealing piece by piece, a story of a lone man struggling to fit in the disturbing world of the future.
The story teaser for the Rascal Rider video game.
Credits:
- Marta Ziółkowska - Gameplay programmer
- Jakub Jatczak - Gameplay programmer
- Dawid Niemiec - Gameplay programmer
- Paweł Pohland - Programmer
- Piotr Majkutewicz - 3D Artist, Animator
- Ewa Czub - Concept Artist
- Adam Dera - Game Designer, Project Manager
- SoberDrunk – Music